Olga Campos SaadiSketchnote: Onboarding in Plants vs ZombiesSketchnote based on a talk by George Fan on how to create onboarding experiences seamlessly.1 min read·Nov 16, 2020----
Olga Campos SaadiSketchnote or Mindmap: Terror in SubnauticaMindmap based on the following video: https://www.youtube.com/watch?v=Sz80210ipGc (Links to an external site.).2 min read·Nov 16, 2020----
Olga Campos SaadiCritical Play: Social SandBoxesWhat makes Club Penguin fun?2 min read·Nov 2, 2020----
Olga Campos Saadi[Game] Mechanics that create a dynamic that makes a certain kind of funAs a player, my first instinct is to think about the aesthetics first and then about the mechanics. As a game designer in the making, I…2 min read·Nov 2, 2020----
Olga Campos SaadiGorongoa: the epic questEssay written based on the game Gorongoa, by Jason Roberts.3 min read·Nov 2, 2020----
Olga Campos SaadiSketchnote: Designer’s Notebook: The Role of Architecture in VideogamesIn the “real world” architecture/ architectural elements provide us with protection, organization, privacy, decoration, etc.1 min read·Oct 28, 2020----
Olga Campos SaadiSketchnote: Balancing Games: Chance and SkillWhere do different games lie in the spectrum of chance and skill?1 min read·Oct 28, 2020----
Olga Campos SaadiSketchnote: Game Architecture — Interaction LoopsSketchnote made based on the text Interaction Loops and Arcs by Daniel Cook.1 min read·Oct 28, 2020----
Olga Campos SaadiSketchnote/ Mindmap: Puzzles in games, Puzzles as GamesHybrid Sketchnote-Mindmap based on the text “What is a Puzzle” by Scott Kim.1 min read·Oct 28, 2020----
Olga Campos SaadiGame Design Narrative ArchitectureMindmap based on the essay by Henry Jenkins on the different ways games naturally tell stories.1 min read·Oct 19, 2020----