Sketchnote: Onboarding in Plants vs ZombiesSketchnote based on a talk by George Fan on how to create onboarding experiences seamlessly.Nov 16, 2020Nov 16, 2020
Sketchnote or Mindmap: Terror in SubnauticaMindmap based on the following video: https://www.youtube.com/watch?v=Sz80210ipGc (Links to an external site.).Nov 16, 2020Nov 16, 2020
[Game] Mechanics that create a dynamic that makes a certain kind of funAs a player, my first instinct is to think about the aesthetics first and then about the mechanics. As a game designer in the making, I…Nov 2, 2020Nov 2, 2020
Gorongoa: the epic questEssay written based on the game Gorongoa, by Jason Roberts.Nov 2, 2020Nov 2, 2020
Sketchnote: Designer’s Notebook: The Role of Architecture in VideogamesIn the “real world” architecture/ architectural elements provide us with protection, organization, privacy, decoration, etc.Oct 28, 2020Oct 28, 2020
Sketchnote: Balancing Games: Chance and SkillWhere do different games lie in the spectrum of chance and skill?Oct 28, 2020Oct 28, 2020
Sketchnote: Game Architecture — Interaction LoopsSketchnote made based on the text Interaction Loops and Arcs by Daniel Cook.Oct 28, 2020Oct 28, 2020
Sketchnote/ Mindmap: Puzzles in games, Puzzles as GamesHybrid Sketchnote-Mindmap based on the text “What is a Puzzle” by Scott Kim.Oct 28, 2020Oct 28, 2020
Game Design Narrative ArchitectureMindmap based on the essay by Henry Jenkins on the different ways games naturally tell stories.Oct 19, 2020Oct 19, 2020