Olga Campos SaadiSketchnote: Onboarding in Plants vs ZombiesSketchnote based on a talk by George Fan on how to create onboarding experiences seamlessly.Nov 16, 2020Nov 16, 2020
Olga Campos SaadiSketchnote or Mindmap: Terror in SubnauticaMindmap based on the following video: https://www.youtube.com/watch?v=Sz80210ipGc (Links to an external site.).Nov 16, 2020Nov 16, 2020
Olga Campos Saadi[Game] Mechanics that create a dynamic that makes a certain kind of funAs a player, my first instinct is to think about the aesthetics first and then about the mechanics. As a game designer in the making, I…Nov 2, 2020Nov 2, 2020
Olga Campos SaadiGorongoa: the epic questEssay written based on the game Gorongoa, by Jason Roberts.Nov 2, 2020Nov 2, 2020
Olga Campos SaadiSketchnote: Designer’s Notebook: The Role of Architecture in VideogamesIn the “real world” architecture/ architectural elements provide us with protection, organization, privacy, decoration, etc.Oct 28, 2020Oct 28, 2020
Olga Campos SaadiSketchnote: Balancing Games: Chance and SkillWhere do different games lie in the spectrum of chance and skill?Oct 28, 2020Oct 28, 2020
Olga Campos SaadiSketchnote: Game Architecture — Interaction LoopsSketchnote made based on the text Interaction Loops and Arcs by Daniel Cook.Oct 28, 2020Oct 28, 2020
Olga Campos SaadiSketchnote/ Mindmap: Puzzles in games, Puzzles as GamesHybrid Sketchnote-Mindmap based on the text “What is a Puzzle” by Scott Kim.Oct 28, 2020Oct 28, 2020
Olga Campos SaadiGame Design Narrative ArchitectureMindmap based on the essay by Henry Jenkins on the different ways games naturally tell stories.Oct 19, 2020Oct 19, 2020